Howl's Moving Castle
Diana Wynne Jones - 1986
But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye.
The Belgariad Boxed Set: Pawn of Prophecy / Queen of Sorcery / Magician's Gambit / Castle of Wizardry / Enchanters' End Game
David Eddings - 1986
As long as the Orb was at Riva, the prophecy went, its people would be safe from this corrupting power. Garion, a simple farm boy, is familiar with the legend of the Orb, but skeptical in matters of magic. Until, through a twist of fate, he learns not only that the story of the Orb is true, but that he must set out on a quest of unparalleled magic and danger to help recover it. For Garion is a child of destiny, and fate itself is leading him far from his home, sweeping him irrevocably toward a distant tower-and a cataclysmic confrontation with a master of the darkest magic. The quest may be nearing its end, but the danger continues. After discovering a shocking secret about himself he never could have imagined-all in pursuit of the legendary Orb-Garion and his fellow adventurers must escape a crumbling enemy fortress and flee across a vast desert filled with ruthless soldiers whose only aim is to destroy them. But even when the quest is complete, Garion's destiny is far from fulfilled. For the evil God Torak is about to awaken and seek dominion. Somehow, Garion has to face the God, to kill or be killed. On the outcome of this dread duel rests the future of the world. But how can one man destroy an immortal God?
DragonLance: Legends Trilogy
Margaret Weis - 1986
These are three of the strongest-selling Dragonlance backlist titles.In Time of the Twins, Tasslehoff, Raistlin, Caramon, and the priestess Crysania travel back in time to visit the city of Istar before the Cataclysm in an attempt to avert disaster, while Raistlin plots to seize the magical power of the ancient wizard Fistandantilus. In Test of the Twins, Raistlin casts a magical spell to open a Portal to the Abyss. At the same instant his brother Caramon operates a magical device that throws Caramon and Tasslehoff into an unexpected place. And in War of the Twins, Raistlin prepares to enter the Abyss and challenge the Dark Queen herself, only do discover that he is caught in a time loop from which there seems to be no escape.
Labyrinth: A Novel Based on the Jim Henson Film
A.C.H. Smith - 1986
and your wish comes true? Young Sarah is about to find out. Left at home to mind her baby brother, Toby, she finds herself trying to comfort a screaming infant as a wild storm rages about the house. In a fit of temper, she wishes that the goblins would come and take the child away. Unfortunately, they do.Sarah then plunges into a whirlwind adventure. If she cannot reach the center of the mysterious Labyrinth within thirteen hours, Jareth -- King of the Goblins -- will keep Toby forever. In the twists and turns of her dangerous journey to Jareth's castle, she meets an extraordinary variety of strange characters, some more friendly than others. But none of them will be able to help her unless she musters the courage to challenge Jareth -- no matter what the odds.Jim Henson, creator of the Muppets and directory of Labyrinth, has joined with executive producer George Lucas to take us once again on a fascinating journey into a fantastic world. Labyrinth has been produced by Eric Rattray; the executive supervising producer is David Lazer, illustrator Brian Froud is the conceptual designer, and the screenplay by Terry Jones is based on a story by Jim Henson and Dennis Lee. A Henson Associates Inc. / Lucasfilm Ltd. production, the movie is distributed by Tri-Star pictures.A.C.H. Smith, who is also author of The Dark Crystal and Lady Jane, has captured all the excitement and poetry of a brilliant film in this riveting novel.
Time of the Twins
Margaret Weis - 1986
Featuring the stunning art and design that graced the cover of the paperback edition, this new version is a follow-up to the release of the Dragonlance novels Chronicles trilogy in hardcover in 2003. It also continues the planned release of all of the core Weis & Hickman titles in trade hardcover, allowing fans and collectors alike the chance to obtain the entire set in hardcover.
Brian Jacques - 1986
Redwall Abbey, tranquil home to a community of peace-loving mice, is threatened by Cluny the Scourge savage bilge rat warlord and his battle-hardened horde. But the Redwall mice and their loyal woodland friends combine their courage and strength.
The Clan of the Cave Bear, Part 2 of 2
Jean M. Auel - 1986
each) : analog.Part Two Of Two Parts It is 30,000 years ago, the final Ice Age of the Pleistocene Epoch. The earth is peopled by Neanderthals -- squat, bow-legged, nonverbal, they live in clans, exist by foraging, and are ruled by taboos. The Cro-Magnons, the people who will replace them, are just emerging. When an earthquake destroys a Cro-Magnon dwelling, they tame the prairie, to the sudden fortune of a lucky few. "A ripping yarn...a gorgeous piece of work." (Saturday Review of Literature)
The Gandalara Cycle I
Randall Garrett - 1986
The next, he found himself in a young, strong body in the exotic desert world of Gandalara.He was now a master swordsman telepathically linked to a giant warcat called Keeshah. And he was a man on the run, accused of murder and the theft of a precious gem with awesome, perhaps magical, powers.With the aid of Tarani, a beautiful illusionist, he sets out on a perilous quest to recover the sacred gem he had supposedly stolen and to clear his newfound name.
The Hound and the Falcon
Judith Tarr - 1986
Ruan's Abbey is a monk and a scholar, a religious man whose vocation is beyond question. But Alfred is also, without a doubt, one of the fair folk, for though he is more than seventy years old by the Abbey's records, he seems to be only a youth.But Alfred is drawn from the haven of his monastery into his dangerous currents of politics when an ambassador from the kingdom of Rhiyana to Richard Coeur de Leon is wounded and Alfred himself is sent to complete the mission. There he encounters the Hounds of God, who believe that the fair folk have no souls, and must be purged from the Church and from the world.
The Gandalara Cycle II
Randall Garrett - 1986
The Well of Darkness5. The Search for Ka6. Return to Eddarta WARNING*****I'M NOT SURE WHICH EDITION I HAD, BUT IT WAS PRINTED WITH #6 RETURN TO EDDARTA BEFORE #5 SEARCH FOR KA AND I GOT INTO 6 BEFORE REALIZING THAT IT WAS OUT OF ORDER IN THE BOOK, SO CHECK CAREFULLY
Robert Lynn Asprin - 1986
Includes:Another Fine MythMyth ConceptionsMyth DirectionsHit or MythFrom dust jacket: What does a half-trained apprentice magician do when his master is killed while conjuring up a demon - leaving him to face a green, pointy-eared creature with razor-sharp teeth? If the place is Klah and the apprentice is Skeeve, the answer is clear: Set off on a riotous odyssey through a universe where magic and science combine to create more trouble - and more laughs - than man or beast can imagine.Another Fine Myth introduces Skeeve to the green-skinned Aahz, dimension-traveler from Perv, who, it turns out, isn't such a bad fellow after all. Stripped temporarily of his powers, the pointy-eared Pervert (that's Pervect, he insists) offers to complete Skeeve's training and help him track down his master's murderer. The killer, a nasty sort of fellow from the dimension of Imper, is scheming to dominate the universe by controlling all magik. But Aahz and Skeeve, impervious to the Imp's charms, aim to stand in his way.Myth Conceptions finds Skeeve applying for the job of Court Magician in Possiltum. The cushy job Aahz has promised becomes quite something else, however, when Possiltum's tight-fisted rulers give Skeeve his first assignment: stop the virtually invincible army of the invading Empire...singlehanded. In Myth Directions, former Assassin Tanda takes Skeeve on a whirlwind tour of the other dimensions to find the perfect birthday present for her old friend Aahz. They find it on the planet Jahk: an enormous toadlike trophy that is the prize in the annual game between the rival cities of Veygas and Ta-hoe. When they're caught stealing it, Aahz and his teammates must take to the field in one of the zaniest sports competitions of all time - with Tanda's life hanging in the balance.Hit or Myth finds Aahz returning to Perv and Skeeve duped into standing in for a cowardly king wo's about to marry the ruthless, bloodthirsty, promiscuous Queen Hemlock. And with Don Bruce's irate Mob pressing their own impossible demands as well, Skeeve had better think fast.... Join Robert Lynn Asprin's engaging menagerie of wizards, demons, kings, dragons, gremlins, gargoyles and dimension-hopping gangsters. Even the most serious lover of fantasy won't be able to resist the spell of these myths. Jacket art by Walter Velez.
Tanith Lee - 1986
Azhriaz, Daughter of Night, was the child of Night's Master, and he had hidden her where none could find her None, that is, but his enemy Chuz, who spirited Azhriaz away to the world above.But Azhrarn would not easily accept losing that which he considered his, and even such determined lovers as Delusion's Master and Delirium's Mistress could not long hide from the Demon Lord's wrath.Night's Sorceries. While Chuz and Azhriaz dwelt together in the world of men, their magic worked strange spells on all with whom the lovers and their pursuer came in contact. Time itself was turned back, wizards found their most powerful spells recast, and a mere mortal dared to reach as high as the moon and the sun.
Myth Adventures Two: From the Novel, Another Fine Myth by Robert Asprin (grapic novel)
Robert Lynn Asprin - 1986
Skeeve and Aahz return in the hilarious (and visually fantastic) Myth Adventures Two—the conclusion to the graphic novel adaptation of Robert Asprin's Another Fine Myth.
Terri Windling - 1986
The land between the normal human world and Fairy is called "The Border," a place where one can easily become lost—or found. In the rements of evacuated cities from this rebirth the two worlds come together in Bordertown, where magic and technology don't always work. The town is teeming with the outcasts, runaways and dreamers of both Fairy and Earth children.NOTE: all the "Bellamy Bach" stories in the Borderland series were written by the editor/Borderland founder, Terri Windling.
The First Chronicles Of Prydain
Lloyd Alexander - 1986
Taran's adventures will take him through enchanted and perilous lands before his epic quest is complete, his mission accomplished...Lloyd Alexander's fantasy novels have been widely acclaimed. Here, in one volume, are the first three novels in his magical series. The fourth and fifth novels are available together in The Second Chronicles of Prydain.
In the Land of Time: And Other Fantasy Tales
Lord Dunsany - 1986
Tolkien and H.P. Lovecraft A pioneer in the realm of imaginative literature, Lord Dunsany has gained a cult following for his influence on modern fantasy literature, including such authors as J.R.R. Tolkien and H. P. Lovecraft. This unique collection of short stories ranges over five decades of work. Liberal selections of earlier tales—including the entire Gods of Pegana as well as such notable works as "Idle Days of the Yann" and "The Fortress Unvanquishable, Save for Sacnoth"—are followed by memorable later tales, including several about the garrulous traveler Joseph Jorkens and the outrageous murder tale "The Two Bottles of Relish." Throughout, the stories are united by Dunsany's cosmic vision, his impeccable and mellifluous prose, and his distinctively Irish sense of whimsy.Here published for the first time by Penguin Classics, this edition is the only annotated version of Dunsany's short stories. For more than seventy years, Penguin has been the leading publisher of classic literature in the English-speaking world. With more than 1,700 titles, Penguin Classics represents a global bookshelf of the best works throughout history and across genres and disciplines. Readers trust the series to provide authoritative texts enhanced by introductions and notes by distinguished scholars and contemporary authors, as well as up-to-date translations by award-winning translators.
Clare Bell - 1986
Two unusual black cheetahs share a mental link, one cat coming from the past to reveal scenes from his life with the young pharaoh Tutankhamen, and one struggling to survive in a future world ravaged by ecological disaster.
Jeri Massi - 1986
She gives no thought to the men and women that protect her father's throne. Then one day, invaders from the enormous kingdom across the river storm across the Bridge and conquer the royal castle. Alone and in danger, Rosalynn sets out on foot to find her father. Driven by fear, she finds the Bridge and crosses it. In the enemy kingdom, she meets an unexpected friend--a woman who has discovered a secret way to save Rosalynn's kingdom. Together Rosalynn and the wise woman face enemy soldiers, wicked outlaws, and the wilds of the river on their quest to save her tiny kingdom. Their goal is the Bridge itself and the secret that it holds.
The Stonor Eagles
William Horwood - 1986
For her there will be many bitter years of exile, sustained only by a belief that one day her offspring will return to her abandoned homeland.James MacAskill Stonor - a lonely, bewildered child growing up in a storm-racked English coastal town... but destined to be one of the greatest and best-loved artists of this century.'The Stonor Eagles' - his beautiful and haunting sculptures, whose creation and final unveiling are recounted in this deeply moving saga of life, suffering, and the courage to love... of dreams that die, and dreams that can come true.
Dreams of Dark and Light: The Great Short Fiction
Tanith Lee - 1986
Dreams of Dark and Light. Sauk City: Arkham House, . First edition, first printing. Octavo. 507 pages. Publisher's binding and dust jacket.Publication of The Birthgrave in 1975 heralded a new and brilliant luminary in the firmament of modem fantasy. Ostensibly a sword-and-sorcery epic in the tradition of Robert E. Howard, this novel about a youthful heroine with incipient psychic powers astounded readers with its striking originality and intense emotional impact. Tanith Lee today is one of the most versatile and respected writers of fantasy, horror, and science fiction, and DREAMS OF DARK AND LIGHT represents a massive midcareer retrospective of her achievements over the previous decade.Here are unforgettable tales of werewolves that prowl chateaux, an Earthwoman in exile on a distant planet, demons that inhabit bodies of the living dead, a race of vampiric creatures who prey upon a cursed castle, and many other works of exotic vision, mythic science fiction, and contemporary horror. Also included are two stories that have received the World Fantasy Award, "Elle est Trois, (La Mort)" and "The Gorgon," making DREAMS OF DARK AND LIGHT a distinguished one volume library of myth-weaving at its most eloquent and evocative.Although acclaimed as the "Princess Royal of Heroic Fantasy," Tanith Lee has long since transcended genre conventions to create a body of work of remarkable psychological depth and artistic distinction. In her imaginative sympathy with characters, human or otherwise, Lee remains unexcelled in the portrayal of deeply felt emotions. Her stories explore many of the most significant themes in twentieth-century literature - life and death, coming of age, the nature of good and evil, love in all its manifestations. And she remains, above all, one of the great natural storytellers working in the English language ... Tanith Lee truly has become the Scheherazade of our time.
Gom on Windy Mountain
Grace Chetwin - 1986
He is quick and smart, he looks like his mother rather than his father, and he wears a rune that his mother left him when he disappeared the night Gom was born. And Gom can talk to animals and to the wind. They are his friends, more so than the village children, who think him strange. Gom's father is a woodcutter, and everyone expects Gom to follow in his father's footsteps. But Gom is sure that his destiny lies elsewhere. Why else would he have such gifts and talents? An evil man comes to the little village of Clack, and Gom leads him on a dangerous chase into the very depths of the mountain. Amidst pitch-black tunnels, caverns, and endless abysses, Gom must loose his mad pursuer or perish in the bowels of darkness. Will he ever live to see daylight and begin his quest for his mother?
Louise Gikow - 1986
One evening while babysitting, a frustrated Sarah says, "I wish the goblins would come and take you away right now!" Unknowingly, Sarah has uttered just the right words, and the goblins, accompanied by their king, appear in the nursery and whisk away the infant. Sarah finds herself lost in a Labyrinth with only 13 hours to discover the secret to the maze and rescue her brother before he becomes a goblin forever.
Ann Maxwell - 1986
Now, as a deadly plague threatens their beloved planet, the Timeshadow Riders are a beleaguered civilization's final hope. And as passion flares between them like a firestorm, Sharia and Kane must battle the love that could ignite the greatest explosion of force and feeling of all!
Mercedes Lackey - 1986
He was young, small, and didn't even wear armor. But when they rode out together on a dangerous mission, she discovered that he had skills she never would have suspected.Originally published in the magazine Fantasy Book (Sept 1986), this short story was included in the anthology Spell Singers, and the collection Bardic Voices One, then the collection Fiddler Fair which was omnibused as Dragon's Teeth.
Warhammer Fantasy Roleplay
Hogshead Publishing - 1986
On the surface, it is a civilized and cultured place, where only the occasional conspiracy, assassination, revolution or invasion by orcs, goblins, beastmen, or mutants disrupts the feudal order. Yet a shadow hangs over the world, cast by the corrupting hand of Chaos. From the Imperial court in Altdorf to the pirate-ridden coast of south Tilea, a few heroes strive to hold back the forces of howling Chaos, while it's hidden servants scheme from within to bring the world to it's knees before the Dark Gods." Warhammer FRP is a role-playing game set in the Warhammer world, a background developed by Games Workshop and used in the best-selling Warhammer Fantasy Battles and Warhammer Quest games. The three games are compatible, and characters can be transferred between them with a little fiddling. The Warhammer world is a grim place of perilous adventure. It's a little like Europe at the time of the early Renaissance, with all its corruption, villainy and opportunities for adventure; but this is a world of inhuman races, wizards, mutants, terrifying monsters and the dread shadow of Chaos, which stretches over the entire land. In WFRP, Chaos is not just a force of nature, but a living, malevolent thing supported by demonic princes who will not rest until the entire world has been enslaved or destroyed. It's a dark game with an atmosphere of psychological and visceral horror, and a subtle seam of dark humour at its heart.
Jennifer Roberson - 1986
Now he was an almost legendary sword-dancer, ready to take on any challenge--if the price was right...or the woman pretty enough.She was Del, born of ice and storm, trained by the greatest of Northern sword masters. Now, her ritual training completed, and steeped in the special magic of her own runesword, she had come south in search of the young brother stolen five years before.But even Del could not master all the dangers of the deadly Punja alone. And meeting Del, Tiger could not turn back from the most intriguing challenge he'd ever faced--the challenge of a magical, mysterious sword-dancer of the North
Crawford Kilian - 1986
But at night, something happens. Rick Stevenson has learned to harness the powers of his mind in a way men have longed to since they first began to dream.He has learned to fly.For now, it's a secret. But there are those who suspect the truth - and while most of the world looks up with delighted amazement, there are those who are already plotting to use his power for their own ends.Whether he likes it or not, Rick Stevenson's life is about to take off...
Jewels of the Dragon
Allen L. Wold - 1986
on the deadliest of planets. DANGER AT EVERY TURN... Rikard passed a door and a man came out and fell into step beside him. The man didn't say anything for a while. He was wearing a gun-Rikard didn't know what kind-and a knife. "Whatcher hurry?" the man said at last, his voice slurred. "I'm trying to make an appointment." "Zat so? Think you'll make it?" Rikard tensed himself inwardly, in case the man decided to jump him. But he never found out the man's intentions. Without warning, a tall glittery thing flowed around the corner, half a block away, and everybody on the street came to a startled stop. It was twelve meters tall, serpentine, transparent, shining. Rikard wanted to run, but he couldn't make his legs work. The glittering, transparent monster swung its head-if that was what it was-from side to side, as if watching the fleeing pedestrians. Rikard found his legs at last, and took a hesitant, leaden step backwards. The thing swung to stare at him. He froze... --Read JEWELS OF THE DRAGON, because you won't want to miss this first book of the adventures of the Indiana-Jones-like Rikard Braeth. Allen L. Wold is the bestselling author of nine science fiction novels: THE PLANET MASTERS, STAR GOD, THE EYE IN THE STONE, JEWELS OF THE DRAGON, CROWN OF THE SERPENT, LAIR OF THE CYCLOPS, and three novels in the V series. Critical Raves for Allen L. Wold's Novels: "Unique and lively... hair-raising and thought-provoking... absorbing." -Fantasy Newsletter "A remarkably expansive imagination... highly recommended." -Library Journal "Engrossing... gives your wonderbone a good tingle." -Milwaukee Journal "Plenty of excitement" -Publishers Weekly
Good-Bye Pink Pig
C.S. Adler - 1986
She knows that she's a disappointment to her elegant, ambitious mother who focuses all her attention on Amanda's charming older brother, Dale. Her mother is obsessed with getting Dale into an Ivy League college, although Dale protests that neither his grades nor his athletic skills are sufficient for the scholarship he would need. Amanda feels truly loved only when Pink Pig, a beloved figurine, transports her into Little World, a magical place inhabited by Amanda's collection of miniatures. At school, even Amanda's best friend Libby is made uneasy by Amanda's assertions that Pink Pig is "real." When Pink Pig is lost, Amanda finds herself turning increasingly to Pearly, the school's janitor who is also her grandmother. Amanda's mother has forbidden any contact with Pearly, partially out of bitterness against the husband who deserted her and partly because Pearly is uneducated and "common." Amanda sees only the kindness and love Pearly offers her, a love which gives Amanda the courage to face the devastating changes which threaten both her worlds. This sensitive story should appeal to children who have suffered from the "lonelies." The fantasy element is entertaining but childlike; it is clear that Amanda's adventures come from her own imagination and need. Readers will share Amanda's triumph and grief when she is able to say goodbye to Pink Pig and move on.
The Forest of Boland Light Railway
B.B. - 1986
invented the steam engine long before James Watt. The Forest of Boland Light Railway was the gnome's pride and joy, making a pleasure trip of their journey to and from the gold mines. They were happier than ever before ...until a villainous attack by the leprechauns led by the wicked Shera Beg
Mark E. Rogers - 1986
Raised in the south, far from the festering streets of Khymir, his son Zorachus has become a Sharajnaghi Master of the Seventh Level.Convinced Zorachus is a living saint--- as well as the greatest wizard who has ever lived--- the head of his order sends him back to the city of his birth to thwart the Priests of Tchernobog.But Jhymir is maintained by Tchernobog himself as an argument against organic life, and as Zorachus discovers to his horror, it is far more convincing than he could ever have imagined...Most dark fantasies are just kidding around, but this razor-fanged specimen is the real deal, ferocious and uncompromising, a power-dive into Hell. Long a favorite of gamers because of its well-worked out magic system, it delivers a swift succession of ferocious set-pieces and a mad mob of astonishing villains, all interspersed with explicit sex and philosophical argument. If you want highly original sword-and-sorcery that takes no prisoners, look no further.Just be ready with the bandages.
Night's Dark Terror
Graeme Morris - 1986
Game Module for character levels 2-4Bearly one day's march from Kelven, the uncharted tracts of the dymrak forest conceal horror enough to freeze the blood civilized folk.Those who have ventured there tell how death comes quick to the unwary - for the woods at night are far worse than any dungeon.But you are adventurers, veterans of many battles, & the call of the wild is strong.Will you answer the call, or are you afraid of the dark terrors of the night?
Margaret Mahy - 1986
Who are they? Where are they from? Only 17-year-old Harry, the middle daughter, is close to seeing the truth. Are these brothers her own invention, or are they truly descendants of Teddy Carnival who drowned there many years earlier? As the brothers gradually reveal their purpose, long-hidden family secrets are also unfurled. No one emerges unscarhed...
Susan Shwartz - 1986
For over forty years Andre Norton has been telling unique fantasy and science fiction stories that have enchanted millions of readers. Now a whole generation of writers, all of whom have been inspired by Andre Norton, is giving gifts to the giver, in a collection of original fantasy stories written especially for this volume. Read on and enjoy these delightful stories.Contents: Introduction: Andre Norton: Beyond the Siege Perilous (Moonsinger's Friends) • essay by Susan Shwartz; Cover art: Moonsinger's Friends by Victoria Poyser Sea Wrack (1985) [Lythande] / novelette by Marion Zimmer Bradley Lior and the Sea (1985) / novelette by Diane Duane The Pale Girl, the Dark Mage, and the Green Sea (1985) / short story by Tanith Lee The Forest (1985) / novelette by Poul Anderson The Shadow Har (1985)t / short story by Sandra Miesel The Woman Who Loved Reindeer (1985) / novelette by Meredith Ann Pierce The Price of Lightning (1985) / novelette by Jayge Carr Bright-Eyed Black Pony (1985) / short story by Nancy Springer A Flock of Geese (1985) / short story by Anne McCaffrey Of Law and Magic (1985) / novelette by C. J. Cherryh Team Venture (1985) / novelette by Jo Clayton Sky Sister (1985) [Shanna of Sharteyn] / short story by Diana L. Paxson Defender of the Faith (1985) / short story by Judith Tarr Catalyst (1985) [Deryni Universe] / short story by Katherine Kurtz The Foxwife (1984) / short story by Jane Yolen An Open Letter to Andre Norton (Moonsinger's Friends) • essay by Joan D. Vinge.
How to Prevent Monster Attacks
Dave Ross - 1986
When you wake up in the middle of the night, how can you tell King Kong is hiding under your bed?2. How can you spot Frankenstein in a crowd?3. What's a sweet way to monster-proof your room?If you can't pass this quiz, watch out! You're in grave danger of a monster-attack! But don't panic--just read this book now. Before it's too late!
The Magnamund Companion
Joe Dever - 1986
The Magnamund Companion is a superb, fully illustrated guide to the fantastic world of Magnamund - a must for all solo game books, role-playing games and sword and sorcery adventures.There's full background detail on all the characters in the award-winning Lone Wolf books as well as exciting history and sumptuously detailed colour maps.Other features include:-Modelling Magnamund - A practical guide with full colour photographs to building models of this incredible worldThe Giak Tongue - How to speak, write and read the language of the cruel Darklord warriorsRagadorn Cavern - A self-contained role-playing board gameDawn of the Darklords - A thrilling solo adventure in which you are the hero
Creatures of Light and Darkness
Roger Zelazny - 1986
To save his kingdom, Anubis, Lord of the Dead, sends forth his servant on a mission of vengeance. At the same time, from The House of Life, Osiris sends forth his son, Horus, on the same mission to destroy utterly & forever The Prince Who Was a Thousand. But neither of these superhuman warriors is prepared for the strange & harrowing world of mortal life. The Thing That Cries in the Night may well destroy not only their worlds, but all humankind. As Zelazny did with the Hindu pantheon in the legendary, groundbreaking classic Lord of Light, the master storyteller here breathes new life into the Egyptian gods with another dazzling tale of mythology and imagination.
Drinker of Souls
Jo Clayton - 1986
Bonded to twin demonic shape-shifters, she roved the land in search of rich life source to feed her demons' need. But Brann too had a need that couldn't be denied, a quest to free her family from the evil king who'd enslaved them - a quest that would lead Brann and her unearthly allies into magical realms ruled by witches and werewolves, lawless lords and murderous villains, and the ever-present ghosts of the restless dead....(Source: back cover)
Tale of a One-Way Street and Other Stories
Joan Aiken - 1986
We meet strange creatures by going the wrong way up a one-way street. We learn about what a peculiar muddle your presents can get into when your birthday cake is baked with a wishing spoon. And if you manage to save the king of grasshoppers from drowning in your soup, what wonderful rewards may come your way!A magical collection of short stories from bestselling author Joan Aiken.